|
act - a major division of a play. |
|
Antagonist
- A character or force against which another character struggles. |
|
Aside -
Words spoken by an actor directly to the audience, which are not
"heard" by the other characters on stage during a play. |
|
Catastrophe
- The action at the end of a tragedy that initiates the denouement or falling
action of a play.. |
|
catharsis
- Aristotle’s term for the purgation or purification of the pity and terror
supposedly experienced while witnessing a tragedy. |
|
Character
- An imaginary person that inhabits a literary work. Literary characters may
be major or minor, static (unchanging) or dynamic (capable of change). |
|
Characterization
- The means by which writers present and reveal character. Although
techniques of characterization are complex, writers typically reveal
characters through their speech, dress, manner, and actions. |
|
Climax - The turning point of the action in the
plot of a play or story. The climax represents the point of greatest tension
in the work. |
|
comedy -
a literary work, especially a play, characterized by humor and by a happy
ending. |
|
Comic
relief - The use of a comic scene to interrupt a succession of intensely
tragic dramatic moments. |
|
conflict
- a struggle between a character and some obstacle or between internal
forces, such as divided loyalties. |
|
crisis -
a high point in the conflict that leads to the turning point. |
|
dénouement
- the resolution or the outcome (literally, the "unknotting") of a
plot. |
|
Deus ex
machina - A god who resolves the entanglements of a play by supernatural
intervention. The Latin phrase means, literally, "a god from the
machine." The phrase refers to the use of artificial means to resolve
the plot of a play. |
|
Dialogue
- The conversation of characters in a literary work. In fiction, dialogue is
typically enclosed within quotation marks. In plays, characters' speech is
preceded by their names. |
|
Dramatic
Irony - a situation that depends on the audience's knowing something that a
character has not realized, or on one character's knowing something other
characters do not know |
|
exposition
- a setting-forth of information. In fiction and drama, introductory material
introducing characters and the situation. |
|
Falling
action - In the plot of a story or play, the action following the climax of
the work that moves it towards its denouement or resolution. |
|
farce -
comedy based not on clever language or on subtleties of characters but on
broadly humorous situations. |
|
Fourth
wall - The imaginary wall of the box theater setting, supposedly removed to allow
the audience to see the action. |
|
Monologue
- A speech by a single character without another character's response. See
Dramatic monologue and Soliloquy. |
|
peripeteia
- a reversal in the action. |
|
plot -
the episodes in a narrative or dramatic work - that is, what happens - or the
particular arrangement (sequence) of these episodes. |
|
Props -
Articles or objects that appear on stage during a play. |
|
protagonist
- the chief actor in any literary work. The term is usually preferable to
hero and heroine because it can include characters - for example, villainous
or weak ones - who are not aptly called heroes or heroines. |
|
Rising
action - A set of conflicts and crises that constitute the part of a play's
or story's plot leading up to the climax. See Climax, Denouement, and Plot. |
|
scene - a
unit of a play, in which the setting is unchanged and the time continuous. |
|
Setting -
The time and place of a literary work that establish its context. |
|
soliloquy
- a speech in a play, in which a character alone on the stage speaks his or
her thoughts aloud. |
|
Stage
direction - A playwright's descriptive or interpretive comments that provide
readers (and actors) with information about the dialogue, setting, and action
of a play. |
|
Staging -
The spectacle a play presents in performance, including the position of
actors on stage, the scenic background, the props and costumes, and the
lighting and sound effects. |
|
tragedy -
a serious play showing the protagonist moving from good fortune to bad and
ending in death or a deathlike state. |
|
Unities -
The idea that a play should be limited to a specific time, place, and story
line. The events of the plot should occur within a twenty-four hour period,
should occur within a give geographic locale, and should tell a single story.
|